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      <title>Latest News for Armor Games</title>
      <description>All the latest information from ArmorGames.com</description>
      <link>http://pipes.yahoo.com/pipes/pipe.info?_id=1a61cc29af10a2922d04f90a6bdf176e</link>
      <pubDate>Fri, 20 Nov 2009 20:58:49 -0800</pubDate>
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      <image><link>http://armorgames.com</link><url>http://armorgames.com/images/logo-rss-ag.png</url><title>Armor Games</title></image><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" href="http://feeds.armorgames.com/armorgames" type="application/rss+xml" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com" /><item>
         <title>New Game: Vector Conflict The Siege</title>
         <link>http://armorgames.com/play/4902/vector-conflict-the-siege</link>
         <description>&lt;img align="left" border="0" src="http://armorgames.com/files/thumbnails/vector-conflict-the--4902.png"/&gt;Vector Conflict is an intense 3D shooter set in a bleak, post-apocalyptic retro world. You are in control of the defensive systems for the vast SOTER underground bunker. You are the last line of defense for the survivors taking refuge below â protect them at all costs.&lt;img src="http://feeds.feedburner.com/~r/armorgames/~4/Wy5qa7V_GGo" height="1" width="1"/&gt;</description>
         <guid isPermaLink="false">http://armorgames.com/play/4902/vector-conflict-the-siege</guid>
         <pubDate>Fri, 20 Nov 2009 10:37:01 -0800</pubDate>
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         <title>Dual Launch: I Love Traffic and I Hate Traffic</title>
         <link>http://armorblog.com/2009/11/dual-launch-i-love-traffic-and-i-hate-traffic/</link>
         <description>We&amp;#8217;ve got two new games! Yes, two games. Both around the same time, on TWO different platforms: I Hate Traffic on the website and I Love Traffic on the iPhone/iPod Touch. Golly gee, this project was big.
I Hate Traffic is about smashing cars. It&amp;#8217;s the ultimate tantrum-toddler-causing-ruckus-playground-funtime. In response to I Love Traffic (see below) a [...]</description>
         <guid isPermaLink="false">http://armorblog.com/?p=1062</guid>
         <pubDate>Thu, 19 Nov 2009 14:25:53 -0800</pubDate>
         <content:encoded><![CDATA[<p>We&#8217;ve got two new games! Yes, two games. Both around the same time, on TWO different platforms: <a rel="nofollow" target="_blank" href="http://armorgames.com/play/4890/i-hate-traffic">I Hate Traffic</a> on the website and <a rel="nofollow" target="_blank" href="http://armorgames.com/play/3515/i-love-traffic">I Love Traffic</a> on the iPhone/iPod Touch.</p>
<p><a rel="nofollow" target="_blank" href="http://armorblog.com/wp-content/uploads/2009/11/ihatetraffic.jpg"><img class="alignnone size-full wp-image-1063" title="ihatetraffic" src="http://armorblog.com/wp-content/uploads/2009/11/ihatetraffic.jpg" alt="ihatetraffic" width="450" height="100"/></a></p>
<p>Golly gee, this project was big.</p>
<p><a rel="nofollow" target="_blank" href="http://armorgames.com/play/4890/i-hate-traffic">I Hate Traffic</a> is about smashing cars. It&#8217;s the ultimate tantrum-toddler-causing-ruckus-playground-funtime. In response to I Love Traffic (see below) a lot of people asked me if I could make a crash-only mode. So that&#8217;s what I did! I Hate Traffic is about crashing and goal achievement. One level may be about crashing a 20 cars, another might be about shoving a car into a square target area, and another might be about throwing yourself in front of a semi to save a bus from a cluster of bombs. Its all up to you.</p>
<p><a rel="nofollow" target="_blank" href="http://armorblog.com/wp-content/uploads/2009/11/ihatetraff.jpg"><img class="alignnone size-full wp-image-1064" title="ihatetraff" src="http://armorblog.com/wp-content/uploads/2009/11/ihatetraff.jpg" alt="ihatetraff" width="450" height="300"/></a></p>
<p>The best part about this game is that level creation is by YOU. Like Little Big Planet the entire environment is unlocked to the players. Through the level editor any player can recreate any of the levels found in the game. All the tools are there for the taking. The game even allows you to make your own goals.</p>
<p>And share those levels! The Game Share made by Armor Games team allows you to take any challenge and allow your friends to try them out. Send them it by Short URL or browse around the recent levels floating in. Here&#8217;s a level I made, for example: <a rel="nofollow" target="_blank" href="http://armorgames.com/=An5g">http://armorgames.com/=An5g</a></p>
<p>Check it out. <a rel="nofollow" target="_blank" href="http://armorgames.com/play/4890/i-hate-traffic">I Hate Traffic</a> is out on Armor Games now!</p>
<p><a rel="nofollow" target="_blank" href="http://armorblog.com/wp-content/uploads/2009/11/lovetraffic.jpg"><img class="alignnone size-full wp-image-1065" title="lovetraffic" src="http://armorblog.com/wp-content/uploads/2009/11/lovetraffic.jpg" alt="lovetraffic" width="450" height="100"/></a></p>
<p><a rel="nofollow" target="_blank" href="http://armorgames.com/play/3515/i-love-traffic">I Love Traffic</a> came out as a Flash game last year and had a nice reception. I came up with the game while sitting in traffic, being incredibly patient for the light to change. I thought to myself, what the heck? Why is the light taking so long? Can we do better? Sort of&#8230; if it causes for near collisions and manual light changing (obviously not applicable in the real world, but is in a video game!). Now, I Love Traffic is <a rel="nofollow" target="_blank" href="http://itunes.apple.com/us/app/i-love-traffic/id331626204?mt=8">ON THE iPHONE AND iPOD TOUCH</a>.</p>
<p><a rel="nofollow" target="_blank" href="http://armorblog.com/wp-content/uploads/2009/11/lovetraffic-iphone.jpg"><img class="alignnone size-full wp-image-1067" title="lovetraffic-iphone" src="http://armorblog.com/wp-content/uploads/2009/11/lovetraffic-iphone.jpg" alt="lovetraffic-iphone" width="450" height="300"/></a></p>
<p>I wasn&#8217;t the soul creator of this game. I had a team of great developers working along side on this project with me. Christopher Skelton was the big hand here, helped me take this project from AS2 source to iPhone, and he did a tremendous job working out all the kinks in transition as well as providing some of his own level design for a few levels. Jeff Wofford also helped out by creating the source engine that allowed the transition to take place. I did about 99% of the artwork as well as the original coding for the Flash game before it got ported. Music by Kevin MacLeod (incompetech.com, did music for several other games of mine) was also a fantastic addition to the game. And of course, thanks to Dan for letting this project evolve from Flash to iPhone.</p>
<p><a rel="nofollow" target="_blank" href="http://armorblog.com/wp-content/uploads/2009/11/lovetraffic-iphone2.jpg"><img class="alignnone size-full wp-image-1068" title="lovetraffic-iphone2" src="http://armorblog.com/wp-content/uploads/2009/11/lovetraffic-iphone2.jpg" alt="lovetraffic-iphone2" width="450" height="300"/></a></p>
<p>Anyway, with all credit aside, the game has 40 levels (20 new levels in addition to the Flash ones), a new stats page, and a whole bunch of new random trivia to boggle your mind (who knew a human hair could handle 6kg of pressure?). The game plays as it does on the computer with cars coming from either direction on the screen. Use your traffic light to safely navigate X amount of cars through the inspection. Cause a crash and you have to start over. Easy as that. Sort of. Levels get more and more difficult and intersections go from traditionally seen simple intersections to devastatingly troublesome forces to be reckoned with.</p>
<p>We&#8217;re only charging 99 cents for it and its available on iPod Touch and iPhone (v3.1.2 or later). If you want to try out the Flash version first to see if you&#8217;d like it, go ahead. It&#8217;s the first game I have ever charged money for out of the 50+ titles I&#8217;ve made so help support. Don&#8217;t buy that candy bar, buy a game instead!</p>
<p>&#8212;&#8212;&#8212;</p>
<p>All said and done, a busy week (and month!) with two launches in the tank. I&#8217;m off to go relax and enjoy the rest of my day. Go make some levels in the new <a rel="nofollow" target="_blank" href="http://armorgames.com/play/4890/i-hate-traffic">I Hate Traffic</a> and go save some lives in I Love Traffic for <a rel="nofollow" target="_blank" href="http://itunes.apple.com/us/app/i-love-traffic/id331626204?mt=8">iPhone</a> and <a rel="nofollow" target="_blank" href="http://armorgames.com/play/3515/i-love-traffic">Flash</a>. Enjoy.</p>
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         <title>The names Lavelle, Tony Lavelle!</title>
         <link>http://armorblog.com/2009/11/the-names-lavelle-tony-lavelle/</link>
         <description>This week we bring you an exciting Interview with the creator of the Indestructo and Shift game series!
Hi, could you tell us a little about yourself and what you do?
Hello, my name is Antony (or Tony, if we&amp;#8217;re friends, and if you&amp;#8217;re reading this then we are :p ). I make flash games for Armor [...]</description>
         <guid isPermaLink="false">http://armorblog.com/?p=1054</guid>
         <pubDate>Thu, 19 Nov 2009 13:31:00 -0800</pubDate>
         <content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-1058" title="Tony Lavelle" src="http://armorblog.com/wp-content/uploads/2009/11/busch-gardens-tampa-fl-037_2_2.jpg" alt="Tony Lavelle" width="320" height="233"/></p>
<p><strong>This week we bring you an exciting Interview with the creator of the Indestructo and Shift game series!</strong></p>
<p><strong>Hi, could you tell us a little about yourself and what you do?</strong><br />
Hello, my name is Antony (or Tony, if we&#8217;re friends, and if you&#8217;re reading this then we are :p ). I make flash games for Armor games that hopefully people enjoy playing. I live in Cardiff, in the UK with my lovely wife Lucy and lovely daughter Ella, who I plan on raising to be the youngest flash game author of all time, just give it a few years.</p>
<p><strong>What sparked your interest in Flash development, and how did you get into it?</strong><br />
My introduction to Flash development started in late high school when my friend Matt started doing little animations in it and named his online flash persona as &#8220;The-EXP&#8221;. I joined in on some of the things he did until one day when he showed my a simple game he made using the mysterious &#8220;actionscript&#8221; part of Flash which I had until then been ignoring. It was about a boat which sailed up and down according to arrow key presses. Well that was pretty much it for me, I decided I had to make a game in it, and found out, to my surprise, that the coding wasn&#8217;t very much different to my other love at the time, which was RPG maker, a piece of software I still hold dear to my heart, and something that every budding game designer should play about with. Since I didn&#8217;t think I&#8217;d be going anywhere serious with my Flash games, I asked Matt if I could just upload them to various sites under his account name, which was usually &#8220;The-EXP&#8221;, and that is pretty much the stroy of how I hijacked his online presence and to this day feel too guilty about it to change the passwords despite it being very insecure <img src='http://armorblog.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley'/> </p>
<p><strong>Where did you get the inspiration for games such as Shift and Indestructo Tank?<span style="font-weight:normal;"><a rel="nofollow" title="Shift" target="_blank" href="http://armorgames.com/play/751/shift">Shift</a> and <a rel="nofollow" title="Indestructotank" target="_blank" href="http://armorgames.com/play/24/indestructotank">Indestructotank</a> are, for the most part, the games that people recognise my name for, and are probably two of my favourite games to work on. The inspiration for Shift came after playing &#8220;<a rel="nofollow" title="Portal: The Flash Version" target="_blank" href="http://armorgames.com/play/107/portal-the-flash-version">Portal: The Flash version</a>&#8221; by Ido Tal and loving the idea of a platform puzzler game in that setup, but knowing I&#8217;d not be able to top how well Ido had done a Portal game, so looking for another &#8220;hook&#8221; as such. I remember waking my then soon to be Wife Lucy up at 3am to show her the prototype, which is an activity only ever done when I know I have something good enough to show to avoid being strangled by a grumpy half asleep girl.</span></strong></p>
<p><a rel="nofollow" title="Indestructotank" target="_blank" href="http://armorgames.com/play/24/indestructotank"></a></p>
<p><a rel="nofollow" title="Indestructotank" target="_blank" href="http://armorgames.com/play/24/indestructotank">Indestructotank</a> started when I played a game called Heavy Weapon on Xbox Live and thought to myself how easy it would be to make something similar in Flash, so I did, not intending to ever release it as a game, but more of a learning experience. Then while working on it I was talking with someone I&#8217;d recently met in University called Joel Atkinson, who I was sending the prototype versions of back and forth. One of the versions I sent had a little bit of physics programming in there to make the tank bounce when hit, and if, for example, it hit a helicopter, it would give you a bonus point. On playing this, Joel suggested that each time you hit a helicopter, you should be blasted further upwards, and to make it a side challenge to hit as many as you can before you hit the floor. Then we decided to take the ability to shoot from the tank completley and make the entire objective of the game to rack up &#8220;Combos&#8221; jumping from helicopter to helicopter. When the game was released and it was rated extremley well, I was pretty much in shock that I stood in for a chance to win the Armor Games contest. In the end, it was beaten to the top spot by some Australian game, I forget its name, I think it was called the Latest Stand or something, you&#8217;ve probably never played it&#8230;</p>
<p><strong>Which of your Flash games is your favorite, and what makes it your favorite?</strong><br />
My favourite game to play, is actually an old one I made called Ignitopulse, as I can play it for quite a while before getting bored, one of the ones I had most fun making was &#8220;<a rel="nofollow" title="Virtual Pet Reindeer" target="_blank" href="http://armorgames.com/play/266/virtual-pet-reindeer">Virtual pet reindeer</a>&#8220;, as I made it with my wife, so while lacking in a fair few ways, the production of it was lots and lots of fun. Then of course there&#8217;s Indestructotank, which I alwasy feel compelled to finish if I start up a game&#8230;</p>
<p><strong>Are there any games you currently have in the works or any games planned for the future?</strong><br />
I currently have the BEST version of Shift I&#8217;ve ever made in production, it&#8217;s also by far the largest game I&#8217;ve ever made and should appeal to people alot more than <a rel="nofollow" title="Shift 4" target="_blank" href="http://armorgames.com/play/3810/shift-4">Shift 4,</a> which was, in retrospect, much too hard, and not appealing to newcomers to the series. It will be lots of fun to play. I also have 2 or 3 games mid production that need to be finished, one being a nice simple tower defense based on Turn Based Battle, so I look forward to a bit fo time to finish those after Shift, to increase my overall output.</p>
<p><strong>What do you like about developing for Flash as opposed to other platforms?<span style="font-weight:normal;">I think Brad Borne, the developer of <a rel="nofollow" title="Fancy Pants Adventure" target="_blank" href="http://armorgames.com/play/301/fancy-pants-adventures">Fancy Pants adventure</a>, described it best for me. Flash is the only platform in the world currently that offers both freedom and flexibility. Flexibility in the sense that it&#8217;s powerful enough to make anything you want in, as long as you&#8217;re not aiming for Gears of War style graphics and the fact you can basically draw in what you want, and build the game around it, and flexibility in the fact it&#8217;s available anywhere in the world, on any operating system, without having to make lots of changes. He told me that the cartoonish nature of Fancy Pants and the fluid ways in which he literally draws the levels would just simple not be possible on other platforms, and I of course agree.</span></strong><br />
<strong>When you are not developing Flash games what are somethings you like to do?</strong><br />
In my downtime I like to take my wife out to dinner and spend time with Ella, who is for the most part, very well behaved while Daddy is doing his work. She has her own laptop, and can already surf the internet aged 3, so she&#8217;s well on her way to making her nerdy father proud. I also like to play other peoples Flash games alot as well as play some Gears of War 2 online. Theres nothing better to relax to than shooting up some locust horde.</p>
<p><strong>How do you like living in the UK?<br />
<span style="font-weight:normal;">Living in the UK has its problems, everything is very expensive and the weather in Wales, where I live, is pretty much terrible year round. However, for the most part the people here are all very nice, and that&#8217;s whats really important I guess.</span></strong></p>
<p><strong>I hear you&#8217;ve visited the Armor Offices. How&#8217;d you like CA? Do you have plans to come back?<br />
<span style="font-weight:normal;">California was an amazing place, unfortunately first time I visited I underestimated how nice the weather would be, and ended up with rather severe sunburn. The Armor office is a really nice place and I&#8217;d visit it again anytime possible. I spent a couple of hours working alongside Dan and John which was alot of fun, and then went go-karting and partook in a medieval style dinner of Meat and Grog and a show in which Knights battled to the death for us, which I can only assume is how every day at the office ends. It really was a great experience and would love to work out there.</span></strong></p>
<p><strong>Is it true you wear a monocle, have a british accent and enjoy High Tea everyday?<br />
<span style="font-weight:normal;"><a rel="nofollow" title="Monocle" target="_blank" href="http://www.blogadilla.com/wp-content/uploads/2009/04/img_1997a.jpg">Monacles</a> are so popular in this country that many people wear two at the same time, using a special type of frame that holds them in place. I think they&#8217;re either called Dualacles or &#8220;Glasses&#8221; depending on your standing in society. My British accent, while not as awesome as the Queens or the Super Flash Brothers&#8217; accents, is still rather spiffing, and as for Tea, both high and low, I enjoy as much of it as I can. Sometimes if i&#8217;m really lucky I have crumpets as well. The sad thign is I&#8217;m not even kidding, Tea and Crumpets rock.</span></strong></p>
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         <title>New Game: The Forest Temple</title>
         <link>http://armorgames.com/play/4900/the-forest-temple</link>
         <description>&lt;img align="left" border="0" src="http://armorgames.com/files/thumbnails/the-forest-temple-4900.png"/&gt;Help FireBoy and WaterGirl in their adventure! Control both characters at the same time to solve platformer puzzles! &amp;#92;r&amp;#92;nActivate buttons and levers to move platforms, push boxes and roll balls, collect all the diamonds and get each character to his door!&lt;img src="http://feeds.feedburner.com/~r/armorgames/~4/71_I9vnnwrw" height="1" width="1"/&gt;</description>
         <guid isPermaLink="false">http://armorgames.com/play/4900/the-forest-temple</guid>
         <pubDate>Thu, 19 Nov 2009 13:10:31 -0800</pubDate>
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         <title>New Game: I Hate Traffic</title>
         <link>http://armorgames.com/play/4890/i-hate-traffic</link>
         <description>&lt;img align="left" border="0" src="http://armorgames.com/files/thumbnails/i-hate-traffic-4890.jpg"/&gt;Ah, the hustle and bustle of every day driving. Time to cause some havoc. Challenge yourself on 20 unique levels then take on some of the user levels, or design your own on-the-fly. Each level features different goals and objectives to reach, such as reaching a target area or hurting so many cars. Enjoy!&lt;img src="http://feeds.feedburner.com/~r/armorgames/~4/Cy0iZtw9FQA" height="1" width="1"/&gt;</description>
         <guid isPermaLink="false">http://armorgames.com/play/4890/i-hate-traffic</guid>
         <pubDate>Thu, 19 Nov 2009 12:43:31 -0800</pubDate>
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         <title>New Game: Ghostscape 2 - The Cabin</title>
         <link>http://armorgames.com/play/4899/ghostscape-2-the-cabin</link>
         <description>&lt;img align="left" border="0" src="http://armorgames.com/files/thumbnails/ghostscape-2-the-cab-4899.jpg"/&gt;You have to investigate and gather evidence about a creepy old cabin in the woods and its aged inhabitant, take photo's, use the metal detector, find and read diary's etc to discover what has been going on here and who the old man really is...&lt;img src="http://feeds.feedburner.com/~r/armorgames/~4/oVmS_5eEb1s" height="1" width="1"/&gt;</description>
         <guid isPermaLink="false">http://armorgames.com/play/4899/ghostscape-2-the-cabin</guid>
         <pubDate>Thu, 19 Nov 2009 10:07:50 -0800</pubDate>
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         <title>New Game: Dragon Boy</title>
         <link>http://armorgames.com/play/4893/dragon-boy</link>
         <description>&lt;img align="left" border="0" src="http://armorgames.com/files/thumbnails/dragon-boy-4893.gif"/&gt;ead instructions carefully. To feed your dragon, you must toggle the arrows in the inventory and drag the food towards it. When it reaches a certain amount of HP, the dragon will evolve several amount of times. Remember, you can wield 2 weapons at once, not just a sword and shield. To toggle quality in case of lag, press Q. Have fun!&lt;img src="http://feeds.feedburner.com/~r/armorgames/~4/5qn_Ns6Pv-4" height="1" width="1"/&gt;</description>
         <guid isPermaLink="false">http://armorgames.com/play/4893/dragon-boy</guid>
         <pubDate>Thu, 19 Nov 2009 09:33:48 -0800</pubDate>
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         <title>New Game: ClickPLAY 2</title>
         <link>http://armorgames.com/play/4891/clickplay-2</link>
         <description>&lt;img align="left" border="0" src="http://armorgames.com/files/thumbnails/clickplay-2-4891.gif"/&gt;The PLAY button is on the run again in this Hoshi Saga inspired puzzler! This sequel to ClickPLAY! focuses a little more on puzzle solving instead of quick reflexes :)&lt;img src="http://feeds.feedburner.com/~r/armorgames/~4/xjFpMqa-dNI" height="1" width="1"/&gt;</description>
         <guid isPermaLink="false">http://armorgames.com/play/4891/clickplay-2</guid>
         <pubDate>Thu, 19 Nov 2009 09:22:11 -0800</pubDate>
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         <title>New Game: Level Editor</title>
         <link>http://armorgames.com/play/4888/level-editor</link>
         <description>&lt;img align="left" border="0" src="http://armorgames.com/files/thumbnails/level-editor-4888.png"/&gt;In this ingenious platform game, you can create the level as you play. Can't reach the key you need? build an elevator! Getting crushed by gigantic spiked balls? Create some spikes of your own to destroy them! 50 levels with an increasing difficulty curve.&lt;img src="http://feeds.feedburner.com/~r/armorgames/~4/-mG1EsXZDA8" height="1" width="1"/&gt;</description>
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         <pubDate>Wed, 18 Nov 2009 11:40:27 -0800</pubDate>
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         <title>New Game: Colour My Dreams</title>
         <link>http://armorgames.com/play/4844/colour-my-dreams</link>
         <description>&lt;img align="left" border="0" src="http://armorgames.com/files/thumbnails/colour-my-dreams-4844.gif"/&gt;In a black and white world, it becomes harder and harder to follow your dreams... and soon... they become nightmares... In an abstract world where darkness is looming, find the colour that lies within and break free to the world you know, the one where she is there for you.&lt;img src="http://feeds.feedburner.com/~r/armorgames/~4/Uy5w5HNdcfQ" height="1" width="1"/&gt;</description>
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         <pubDate>Tue, 17 Nov 2009 14:24:08 -0800</pubDate>
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