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	<title>ArmorBlog - The Armor Games Blog</title>
	
	<link>http://armorblog.com</link>
	<description>The ongoing antics behind Armor Games </description>
	<pubDate>Fri, 20 Nov 2009 01:31:49 +0000</pubDate>
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		<title>Dual Launch: I Love Traffic and I Hate Traffic</title>
		<link>http://armorblog.com/2009/11/dual-launch-i-love-traffic-and-i-hate-traffic/</link>
		<comments>http://armorblog.com/2009/11/dual-launch-i-love-traffic-and-i-hate-traffic/#comments</comments>
		<pubDate>Thu, 19 Nov 2009 22:25:53 +0000</pubDate>
		<dc:creator>John</dc:creator>
		
		<category><![CDATA[Game Development]]></category>

		<category><![CDATA[New Release]]></category>

		<category><![CDATA[i hate traffic]]></category>

		<category><![CDATA[i love traffic iphone]]></category>

		<guid isPermaLink="false">http://armorblog.com/?p=1062</guid>
		<description><![CDATA[We&#8217;ve got two new games!  Yes, two games.  Both around the same time, on TWO different platforms: I Hate Traffic on the website and I Love Traffic on the iPhone/iPod Touch.

Golly gee, this project was big.
I Hate Traffic is about smashing cars.  It&#8217;s the ultimate tantrum-toddler-causing-ruckus-playground-funtime.  In response to I Love Traffic (see below) a [...]]]></description>
			<content:encoded><![CDATA[<p>We&#8217;ve got two new games!  Yes, two games.  Both around the same time, on TWO different platforms: <a href="http://armorgames.com/play/4890/i-hate-traffic" onclick="javascript:pageTracker._trackPageview('a/armorgames.com');">I Hate Traffic</a> on the website and <a href="http://armorgames.com/play/3515/i-love-traffic" onclick="javascript:pageTracker._trackPageview('a/armorgames.com');">I Love Traffic</a> on the iPhone/iPod Touch.</p>
<p><a href="http://armorblog.com/wp-content/uploads/2009/11/ihatetraffic.jpg" onclick=""><img class="alignnone size-full wp-image-1063" title="ihatetraffic" src="http://armorblog.com/wp-content/uploads/2009/11/ihatetraffic.jpg" alt="ihatetraffic" width="450" height="100" /></a></p>
<p>Golly gee, this project was big.</p>
<p><a href="http://armorgames.com/play/4890/i-hate-traffic" onclick="javascript:pageTracker._trackPageview('a/armorgames.com');">I Hate Traffic</a> is about smashing cars.  It&#8217;s the ultimate tantrum-toddler-causing-ruckus-playground-funtime.  In response to I Love Traffic (see below) a lot of people asked me if I could make a crash-only mode.  So that&#8217;s what I did!  I Hate Traffic is about crashing and goal achievement.  One level may be about crashing a 20 cars, another might be about shoving a car into a square target area, and another might be about throwing yourself in front of a semi to save a bus from a cluster of bombs.  Its all up to you.</p>
<p><a href="http://armorblog.com/wp-content/uploads/2009/11/ihatetraff.jpg" onclick=""><img class="alignnone size-full wp-image-1064" title="ihatetraff" src="http://armorblog.com/wp-content/uploads/2009/11/ihatetraff.jpg" alt="ihatetraff" width="450" height="300" /></a></p>
<p>The best part about this game is that level creation is by YOU.  Like Little Big Planet the entire environment is unlocked to the players.  Through the level editor any player can recreate any of the levels found in the game.  All the tools are there for the taking.  The game even allows you to make your own goals.</p>
<p>And share those levels!  The Game Share made by Armor Games team allows you to take any challenge and allow your friends to try them out.  Send them it by Short URL or browse around the recent levels floating in.  Here&#8217;s a level I made, for example:  <a href="http://armorgames.com/=An5g" onclick="javascript:pageTracker._trackPageview('a/armorgames.com');">http://armorgames.com/=An5g</a></p>
<p>Check it out.  <a href="http://armorgames.com/play/4890/i-hate-traffic" onclick="javascript:pageTracker._trackPageview('a/armorgames.com');">I Hate Traffic</a> is out on Armor Games now!</p>
<p><a href="http://armorblog.com/wp-content/uploads/2009/11/lovetraffic.jpg" onclick=""><img class="alignnone size-full wp-image-1065" title="lovetraffic" src="http://armorblog.com/wp-content/uploads/2009/11/lovetraffic.jpg" alt="lovetraffic" width="450" height="100" /></a></p>
<p><a href="http://armorgames.com/play/3515/i-love-traffic" onclick="javascript:pageTracker._trackPageview('a/armorgames.com');">I Love Traffic</a> came out as a Flash game last year and had a nice reception.  I came up with the game while sitting in traffic, being incredibly patient for the light to change.  I thought to myself, what the heck?  Why is the light taking so long?  Can we do better?  Sort of&#8230; if it causes for near collisions and manual light changing (obviously not applicable in the real world, but is in a video game!).  Now, I Love Traffic is <a href="http://itunes.apple.com/us/app/i-love-traffic/id331626204?mt=8" onclick="javascript:pageTracker._trackPageview('a/itunes.apple.com');">ON THE iPHONE AND iPOD TOUCH</a>.</p>
<p><a href="http://armorblog.com/wp-content/uploads/2009/11/lovetraffic-iphone.jpg" onclick=""><img class="alignnone size-full wp-image-1067" title="lovetraffic-iphone" src="http://armorblog.com/wp-content/uploads/2009/11/lovetraffic-iphone.jpg" alt="lovetraffic-iphone" width="450" height="300" /></a></p>
<p>I wasn&#8217;t the soul creator of this game.  I had a team of great developers working along side on this project with me.  Christopher Skelton was the big hand here, helped me take this project from AS2 source to iPhone, and he did a tremendous job working out all the kinks in transition as well as providing some of his own level design for a few levels.  Jeff Wofford also helped out by creating the source engine that allowed the transition to take place.  I did about 99% of the artwork as well as the original coding for the Flash game before it got ported.  Music by Kevin MacLeod (incompetech.com, did music for several other games of mine) was also a fantastic addition to the game.  And of course, thanks to Dan for letting this project evolve from Flash to iPhone.</p>
<p><a href="http://armorblog.com/wp-content/uploads/2009/11/lovetraffic-iphone2.jpg" onclick=""><img class="alignnone size-full wp-image-1068" title="lovetraffic-iphone2" src="http://armorblog.com/wp-content/uploads/2009/11/lovetraffic-iphone2.jpg" alt="lovetraffic-iphone2" width="450" height="300" /></a></p>
<p>Anyway, with all credit aside, the game has 40 levels (20 new levels in addition to the Flash ones), a new stats page, and a whole bunch of new random trivia to boggle your mind (who knew a human hair could handle 6kg of pressure?).  The game plays as it does on the computer with cars coming from either direction on the screen.  Use your traffic light to safely navigate X amount of cars through the inspection.  Cause a crash and you have to start over.  Easy as that.  Sort of.  Levels get more and more difficult and intersections go from traditionally seen simple intersections  to devastatingly troublesome forces to be reckoned with.</p>
<p>We&#8217;re only charging 99 cents for it and its available on iPod Touch and iPhone (v3.1.2 or later).  If you want to try out the Flash version first to see if you&#8217;d like it, go ahead.  It&#8217;s the first game I have ever charged money for out of the 50+ titles I&#8217;ve made so help support.  Don&#8217;t buy that candy bar, buy a game instead!</p>
<p>&#8212;&#8212;&#8212;</p>
<p>All said and done, a busy week (and month!) with two launches in the tank.  I&#8217;m off to go relax and enjoy the rest of my day.  Go make some levels in the new <a href="http://armorgames.com/play/4890/i-hate-traffic" onclick="javascript:pageTracker._trackPageview('a/armorgames.com');">I Hate Traffic</a> and go save some lives in I Love Traffic for <a href="http://itunes.apple.com/us/app/i-love-traffic/id331626204?mt=8" onclick="javascript:pageTracker._trackPageview('a/itunes.apple.com');">iPhone</a> and <a href="http://armorgames.com/play/3515/i-love-traffic" onclick="javascript:pageTracker._trackPageview('a/armorgames.com');">Flash</a>.  Enjoy.</p>
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		<title>The names Lavelle, Tony Lavelle!</title>
		<link>http://armorblog.com/2009/11/the-names-lavelle-tony-lavelle/</link>
		<comments>http://armorblog.com/2009/11/the-names-lavelle-tony-lavelle/#comments</comments>
		<pubDate>Thu, 19 Nov 2009 21:31:00 +0000</pubDate>
		<dc:creator>Filip</dc:creator>
		
		<category><![CDATA[Interviews]]></category>

		<category><![CDATA[Armor Games]]></category>

		<category><![CDATA[interview]]></category>

		<category><![CDATA[shift]]></category>

		<category><![CDATA[tony]]></category>

		<guid isPermaLink="false">http://armorblog.com/?p=1054</guid>
		<description><![CDATA[
This week we bring you an exciting Interview with the creator of the Indestructo and Shift game series!
Hi, could you tell us a little about yourself and what you do?
Hello, my name is Antony (or Tony, if we&#8217;re friends, and if you&#8217;re reading this then we are :p ). I make flash games for Armor [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-1058" title="Tony Lavelle" src="http://armorblog.com/wp-content/uploads/2009/11/busch-gardens-tampa-fl-037_2_2.jpg" alt="Tony Lavelle" width="320" height="233" /></p>
<p><strong>This week we bring you an exciting Interview with the creator of the Indestructo and Shift game series!</strong></p>
<p><strong>Hi, could you tell us a little about yourself and what you do?</strong><br />
Hello, my name is Antony (or Tony, if we&#8217;re friends, and if you&#8217;re reading this then we are :p ). I make flash games for Armor games that hopefully people enjoy playing. I live in Cardiff, in the UK with my lovely wife Lucy and lovely daughter Ella, who I plan on raising to be the youngest flash game author of all time, just give it a few years.</p>
<p><strong>What sparked your interest in Flash development, and how did you get into it?</strong><br />
My introduction to Flash development started in late high school when my friend Matt started doing little animations in it and named his online flash persona as &#8220;The-EXP&#8221;. I joined in on some of the things he did until one day when he showed my a simple game he made using the mysterious &#8220;actionscript&#8221; part of Flash which I had until then been ignoring. It was about a boat which sailed up and down according to arrow key presses. Well that was pretty much it for me, I decided I had to make a game in it, and found out, to my surprise, that the coding wasn&#8217;t very much different to my other love at the time, which was RPG maker, a piece of software I still hold dear to my heart, and something that every budding game designer should play about with. Since I didn&#8217;t think I&#8217;d be going anywhere serious with my Flash games, I asked Matt if I could just upload them to various sites under his account name, which was usually &#8220;The-EXP&#8221;, and that is pretty much the stroy of how I hijacked his online presence and to this day feel too guilty about it to change the passwords despite it being very insecure <img src='http://armorblog.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p><strong>Where did you get the inspiration for games such as Shift and  Indestructo Tank?<span style="font-weight: normal;"><a title="Shift" href="http://armorgames.com/play/751/shift" onclick="javascript:pageTracker._trackPageview('a/armorgames.com');" target="_blank">Shift</a> and <a title="Indestructotank" href="http://armorgames.com/play/24/indestructotank" onclick="javascript:pageTracker._trackPageview('a/armorgames.com');" target="_blank">Indestructotank</a> are, for the most part, the games that people recognise my name for, and are probably two of my favourite games to work on. The inspiration for Shift came after playing &#8220;<a title="Portal: The Flash Version" href="http://armorgames.com/play/107/portal-the-flash-version" onclick="javascript:pageTracker._trackPageview('a/armorgames.com');" target="_blank">Portal: The Flash version</a>&#8221; by Ido Tal and loving the idea of a platform puzzler game in that setup, but knowing I&#8217;d not be able to top how well Ido had done a Portal game, so looking for another &#8220;hook&#8221; as such. I remember waking my then soon to be Wife Lucy up at 3am to show her the prototype, which is an activity only ever done when I know I have something good enough to show to avoid being strangled by a grumpy half asleep girl.</span></strong></p>
<p><a title="Indestructotank" href="http://armorgames.com/play/24/indestructotank" onclick="javascript:pageTracker._trackPageview('a/armorgames.com');" target="_blank"></a></p>
<p><a title="Indestructotank" href="http://armorgames.com/play/24/indestructotank" onclick="javascript:pageTracker._trackPageview('a/armorgames.com');" target="_blank">Indestructotank</a> started when I played a game called Heavy Weapon on Xbox Live and thought to myself how easy it would be to make something similar in Flash, so I did, not intending to ever release it as a game, but more of a learning experience. Then while working on it I was talking with someone I&#8217;d recently met in University called Joel Atkinson, who I was sending the prototype versions of back and forth. One of the versions I sent had a little bit of physics programming in there to make the tank bounce when hit, and if, for example, it hit a helicopter, it would give you a bonus point. On playing this, Joel suggested that each time you hit a helicopter, you should be blasted further upwards, and to make it a side challenge to hit as many as you can before you hit the floor. Then we decided to take the ability to shoot from the tank completley and make the entire objective of the game to rack up &#8220;Combos&#8221; jumping from helicopter to helicopter. When the game was released and it was rated extremley well, I was pretty much in shock that I stood in for a chance to win the Armor Games contest. In the end, it was beaten to the top spot by some Australian game, I forget its name, I think it was called the Latest Stand or something, you&#8217;ve probably never played it&#8230;</p>
<p><strong>Which of your Flash games is your favorite, and what makes it your favorite?</strong><br />
My favourite game to play, is actually an old one I made called Ignitopulse, as I can play it for quite a while before getting bored, one of the ones I had most fun making was &#8220;<a title="Virtual Pet Reindeer" href="http://armorgames.com/play/266/virtual-pet-reindeer" onclick="javascript:pageTracker._trackPageview('a/armorgames.com');" target="_blank">Virtual pet reindeer</a>&#8220;, as I made it with my wife, so while lacking in a fair few ways, the production of it was lots and lots of fun. Then of course there&#8217;s Indestructotank, which I alwasy feel compelled to finish if I start up a game&#8230;</p>
<p><strong>Are there any games you currently have in the works or any games planned for the future?</strong><br />
I currently have the BEST version of Shift I&#8217;ve ever made in production, it&#8217;s also by far the largest game I&#8217;ve ever made and should appeal to people alot more than <a title="Shift 4" href="http://armorgames.com/play/3810/shift-4" onclick="javascript:pageTracker._trackPageview('a/armorgames.com');" target="_blank">Shift 4,</a> which was, in retrospect, much too hard, and not appealing to newcomers to the series. It will be lots of fun to play. I also have 2 or 3 games mid production that need to be finished, one being a nice simple tower defense based on Turn Based Battle, so I look forward to a bit fo time to finish those after Shift, to increase my overall output.</p>
<p><strong>What do you like about developing for Flash as opposed to other platforms?<span style="font-weight: normal;">I think Brad Borne, the developer of <a title="Fancy Pants Adventure" href="http://armorgames.com/play/301/fancy-pants-adventures" onclick="javascript:pageTracker._trackPageview('a/armorgames.com');" target="_blank">Fancy Pants adventure</a>, described it best for me. Flash is the only platform in the world currently that offers both freedom and flexibility. Flexibility  in the sense that it&#8217;s powerful enough to make anything you want in, as long as you&#8217;re not aiming for Gears of War style graphics and the fact you can basically draw in what you want, and build the game around it, and flexibility in the fact it&#8217;s available anywhere in the world, on any operating system, without having to make lots of changes. He told me that the cartoonish nature of Fancy Pants and the fluid ways in which he literally draws the levels would just simple not be possible on other platforms, and I of course agree.</span></strong><br />
<strong>When you are not developing Flash games what are somethings you like to do?</strong><br />
In my downtime I like to take my wife out to dinner and spend time with Ella, who is for the most part, very well behaved while Daddy is doing his work. She has her own laptop, and can already surf the internet aged 3, so she&#8217;s well on her way to making her nerdy father proud. I also like to play other peoples Flash games alot as well as play some Gears of War 2 online. Theres nothing better to relax to than shooting up some locust horde.</p>
<p><strong>How do you like living in the UK?<br />
<span style="font-weight: normal;">Living in the UK has its problems, everything is very expensive and the weather in Wales, where I live, is pretty much terrible year round. However, for the most part the people here are all very nice, and that&#8217;s whats really important I guess.</span></strong></p>
<p><strong>I hear you&#8217;ve visited the Armor Offices. How&#8217;d you like CA? Do you have plans to come back?<br />
<span style="font-weight: normal;">California was an amazing place, unfortunately first time I visited I underestimated how nice the weather would be, and ended up with rather severe sunburn. The Armor office is a really nice place and I&#8217;d visit it again anytime possible. I spent a couple of hours working alongside Dan and John which was alot of fun, and then went go-karting and partook in a medieval style dinner of Meat and Grog and a show in which Knights battled to the death for us, which I can only assume is how every day at the office ends. It really was a great experience and would love to work out there.</span></strong></p>
<p><strong>Is it true you wear a monocle, have a british accent and enjoy High Tea everyday?<br />
<span style="font-weight: normal;"><a title="Monocle" href="http://www.blogadilla.com/wp-content/uploads/2009/04/img_1997a.jpg" onclick="javascript:pageTracker._trackPageview('a/www.blogadilla.com');" target="_blank">Monacles</a> are so popular in this country that many people wear two at the same time, using a special type of frame that holds them in place. I think they&#8217;re either called Dualacles or &#8220;Glasses&#8221; depending on your standing in society. My British accent, while not as awesome as the Queens or the Super Flash Brothers&#8217; accents, is still rather spiffing, and as for Tea, both high and low, I enjoy as much of it as I can. Sometimes if i&#8217;m really lucky I have crumpets as well. The sad thign is I&#8217;m not even kidding, Tea and Crumpets rock.</span></strong></p>
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		<item>
		<title>It’s a bird, It’s a plane, It’s…</title>
		<link>http://armorblog.com/2009/11/joeybetz-interview/</link>
		<comments>http://armorblog.com/2009/11/joeybetz-interview/#comments</comments>
		<pubDate>Fri, 06 Nov 2009 21:36:49 +0000</pubDate>
		<dc:creator>Daniel</dc:creator>
		
		<category><![CDATA[Interviews]]></category>

		<guid isPermaLink="false">http://armorblog.com/?p=1042</guid>
		<description><![CDATA[Joey Betz


Dashing and Daring,
Crushing and Fearing,
Faithful and smart,
As He programs along.
Joey Betz
Coding Here and there and Everywhere
His games are beyond Compare,
He is called Joey Betz.
I hope everyone enjoys this interview.
1-  Hi, Could you tell us a little bit about yourself and what you do?
I live in Irvine Ca and I work full time as a [...]]]></description>
			<content:encoded><![CDATA[<h2><strong>Joey Betz</strong></h2>
<p><br /><br />
<img class="alignnone size-large wp-image-1043" title="Joey Betz - Living life on the Edge" src="http://armorblog.com/wp-content/uploads/2009/11/00000024-1024x682.png" alt="Joey Betz - Living life on the Edge" width="471" height="315" /></p>
<p><em>Dashing and Daring,<br />
Crushing and Fearing,<br />
Faithful and smart,<br />
As He programs along.</em></p>
<p><em>Joey Betz<br />
Coding Here and there and Everywhere<br />
His games are beyond Compare,<br />
He is called Joey Betz.</em></p>
<p>I hope everyone enjoys this interview.</p>
<p><strong>1-  Hi, Could you tell us a little bit about yourself and what you do?</strong></p>
<p><em>I live in Irvine Ca and I work full time as a game developer for Armor Games</em></p>
<p><strong>2 - What is your educational background?</strong></p>
<p><em>I got a Bachelors degree in game development, which sounds kind of cheesy, but it&#8217;s the best decision I&#8217;ve made. </em></p>
<p><strong>3 - When did you realize that making Flash games is something you would like to do full-time?</strong></p>
<p><strong></strong><em>Flash games are extremely fast to produce, and realizing that you can make something amazing within just a few weeks, I got addicted really fast.<br />
</em><br />
<strong>4 -  How did you get involved with Armor Games?</strong></p>
<p><strong><span style="font-weight: normal;"><em>Dan was interested in a flash developer that was local, and I happened to be on his radar. After the gladiator battle with the other hopeful developers and the final fight against a Rancor monster, I was lucky enough to come out victorious. </em></span><br />
</strong><br />
<strong>5 - You are relatively new to the Flash game world. Did you expect the immense popularity for many of your games would produce?</strong></p>
<p><strong></strong><em>No, that&#8217;s what so funny about it. I just make games that I would enjoy playing, and find it pretty cool that other people like them too.</em></p>
<p><strong>6 - What qualities or features do you think added to the success of your games?</strong></p>
<p><strong></strong><em>Addictiveness. I try and put addictive properties in every game I do, and sometimes it&#8217;s really successful.<br />
</em><br />
<strong>7 - What is your favorite game you have worked on so far? What do you like most about it?</strong></p>
<p><strong></strong><em>I&#8217;d have to say it&#8217;s a toss up between Crush the Castle and Phage Wars. During Crush the Castle John and I got to make a real working trebuchet in the office and launched Ball Revamped balls in the parking lot. With Phage Wars I did a lot of research on cells and got to implement a lot of technical charts in Phage Wars 2.<br />
</em><br />
<strong>8 - Do you have any games currently in the works or planned for the future? Is there more destruction coming?</strong></p>
<p><strong></strong><em>I have a some sequels coming up and quite a few new ideas in the works. Destruction aplenty.<br />
</em><br />
<strong>9 -  Where did you get the inspiration to make a game about demolition?</strong></p>
<p><strong></strong><em>My dad actually came up with the idea for Demolition City. He wanted a game where you could blow up buildings with dynamite, and so DC was made specifically for him.<br />
</em><br />
<strong>10 -  When you are taking a break from game development, what are some things you like to do for fun?</strong></p>
<p><strong></strong><em>I watch movies all the time. I especially enjoy anime movies and I think I&#8217;ve seen almost everything Studio Ghibli has produced. I enjoy listening to music quite a bit as well.</em></p>
<p><strong>11 -  Approximately, how often do you eat at Chipotle?</strong></p>
<p><strong></strong><em>Twice a week and sometimes more. I&#8217;ve kind of brought it into the office as well, with Chipotle Mondays for lunch. It&#8217;s an addiction, and I struggle with it everyday.<br />
</em><br />
<strong>12 - I hear that You and Daniel McNeely share the same birthday, both have a sister named Jennifer and that you use to live 5 doors apart in Newport Beach and never even knew it. Do you think you two are long lost brothers that were separated at birth?</strong></p>
<p><strong></strong><em>I think Dan and I are one in the same person. When Dan is happy, I&#8217;m happy and when Dan gets sad, I feel upset. It&#8217;s really weird.<br />
</em><br />
<strong>13 - What words of encouragement would you give to someone who is just starting off in game development?</strong></p>
<p><em>If you aren&#8217;t having fun making a game, then you aren&#8217;t making a very fun game. </em></p>
<p>Thanks for taking the time to answer our questions Joey!</p>
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		<title>Bubble Tanks Tower Defense Preview</title>
		<link>http://armorblog.com/2009/11/bubble-tanks-tower-defense-preview/</link>
		<comments>http://armorblog.com/2009/11/bubble-tanks-tower-defense-preview/#comments</comments>
		<pubDate>Thu, 05 Nov 2009 18:53:38 +0000</pubDate>
		<dc:creator>John</dc:creator>
		
		<category><![CDATA[Game Development]]></category>

		<category><![CDATA[bubble tanks]]></category>

		<category><![CDATA[hero interactive]]></category>

		<guid isPermaLink="false">http://armorblog.com/?p=1037</guid>
		<description><![CDATA[Our friends over at Hero Interactive have released a preview video of their upcoming game release, Bubble Tanks Tower Defense!  The project looks like it is coming together.  While you are at it, check out previous versions of Bubble Tanks to get a sense of what you are up against for Bubble Tanks TD.

Their most [...]]]></description>
			<content:encoded><![CDATA[<p>Our friends over at <a href="http://www.herointeractive.com/" onclick="javascript:pageTracker._trackPageview('a/www.herointeractive.com');">Hero Interactive</a> have released a preview video of their upcoming game release, Bubble Tanks Tower Defense!  The project looks like it is coming together.  While you are at it, check out previous versions of <a href="http://armorgames.com/play/1920/bubble-tanks-2" onclick="javascript:pageTracker._trackPageview('a/armorgames.com');">Bubble Tanks</a> to get a sense of what you are up against for Bubble Tanks TD.<br />
<object width="425" height="344" data="http://www.youtube.com/v/4VYKiIqnbQM&amp;hl=en&amp;fs=1&amp;color1=0x2b405b&amp;color2=0x6b8ab6" type="application/x-shockwave-flash"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/4VYKiIqnbQM&amp;hl=en&amp;fs=1&amp;color1=0x2b405b&amp;color2=0x6b8ab6" /><param name="allowfullscreen" value="true" /></object></p>
<p><a href="http://www.herointeractive.com/blog/?p=575" onclick="javascript:pageTracker._trackPageview('a/www.herointeractive.com');">Their most recent blog post</a> says the team is expecting the game to be done within the month, so check back for release on Armor Games later this month for the full game!</p>
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		<title>Making Things Smallerer</title>
		<link>http://armorblog.com/2009/11/making-things-smallerer/</link>
		<comments>http://armorblog.com/2009/11/making-things-smallerer/#comments</comments>
		<pubDate>Wed, 04 Nov 2009 00:12:57 +0000</pubDate>
		<dc:creator>John</dc:creator>
		
		<category><![CDATA[Game Development]]></category>

		<category><![CDATA[coding]]></category>

		<guid isPermaLink="false">http://armorblog.com/?p=1027</guid>
		<description><![CDATA[
This is a sort of script-heavy post, I apologize in advance. But like I have mentioned in a previous post, I have been working on a level editor for I Hate Traffic.  One of the concerns of the game is somehow storing these levels as something small and compact enough to fit easily into copy [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://armorblog.com/wp-content/uploads/2009/11/levhat.jpg" onclick=""><img class="alignnone size-full wp-image-1028" title="levhat" src="http://armorblog.com/wp-content/uploads/2009/11/levhat.jpg" alt="levhat" width="450" height="452" /></a></p>
<p>This is a sort of script-heavy post, I apologize in advance. But like I have mentioned in a previous post, I have been working on a level editor for I Hate Traffic.  One of the concerns of the game is somehow storing these levels as something small and compact enough to fit easily into copy and paste bits of code.  We all love those massive million character codes, but since we are planning on making this a game with levels built into a level select system, we decided to make things smaller&#8230;er.  Prepare for some geekiness&#8230;.</p>
<p>I first took the raw code for the level above&#8230;</p>
<p><a href="http://armorblog.com/wp-content/uploads/2009/11/s1.png" onclick=""><img class="alignnone size-full wp-image-1029" title="s1" src="http://armorblog.com/wp-content/uploads/2009/11/s1.png" alt="s1" width="450" height="107" /></a></p>
<p>So <strong>2,187 characters</strong>&#8230; is about ~2.2 kb.  Not much right?  Sort of.  It&#8217;s just a tiny bit on this scale, but once you start putting it on a larger level (thousands and thousands of plays) that data transfer can add up.  Every three digit number (displayed back to back) represents a single tile in the system, in case you were wondering.</p>
<p>So in an attempt to shrink down that number a bit I formatted the tiles to write themselves down sort of like a gif file.  Gif files reference a table of data, then run a set of algorithms to eliminate the need to map every pixel independently.  So instead of 109109109109109109 to represent 6 tiles we can put in 109&#215;6 instead, which is much less beafy.  So, after this algorithm runs&#8230;.</p>
<p><a href="http://armorblog.com/wp-content/uploads/2009/11/s2.png" onclick=""><img class="alignnone size-full wp-image-1030" title="s2" src="http://armorblog.com/wp-content/uploads/2009/11/s2.png" alt="s2" width="450" height="107" /></a></p>
<p>We&#8217;re down to <strong>1,802 characters</strong>, or 15% streamlining.  Not bad.  And given the circumstances and complexity this precentage can rise up into the high 50-99% compact rate, but since this is a rather complex level it&#8217;s not streamlined that heavily.  So let&#8217;s go one more.</p>
<p>With the help of Joey we have discovered that dumping the code into a ByteArray makes it even smaller.  ByteArray are containers of bits, as way of accessing and working with binary data.  In this way we can move things around in smaller chunks of data.   Transferring the data into byteArray data and compressing&#8230; well&#8230;</p>
<p><a href="http://armorblog.com/wp-content/uploads/2009/11/s3.png" onclick=""><img class="alignnone size-full wp-image-1031" title="s3" src="http://armorblog.com/wp-content/uploads/2009/11/s3.png" alt="s3" width="450" height="107" /></a></p>
<p>We&#8217;re down to <strong>676 characters</strong>, tapping out at only 30% of the original code.</p>
<p>2,187 -&gt; 1,802 -&gt; 676, not bad.  That&#8217;s for a level with 625 tiles on it, pulling from a library of about 100+ different tile types.</p>
<p>So in this way we can store much smaller chunks of data.  I&#8217;m guessing there&#8217;s even smaller ways to store the data beyond these methods but we&#8217;re extremely happy with what we have come up with so far.</p>
<p>Programming aside, the game is going well and the tools in the editor should be plenty fun to play with.  Should be done soon!</p>
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		<title>Better than the BING jingle</title>
		<link>http://armorblog.com/2009/11/better-than-the-bing-jingle/</link>
		<comments>http://armorblog.com/2009/11/better-than-the-bing-jingle/#comments</comments>
		<pubDate>Mon, 02 Nov 2009 21:15:53 +0000</pubDate>
		<dc:creator>Daniel</dc:creator>
		
		<category><![CDATA[Game Development]]></category>

		<guid isPermaLink="false">http://armorblog.com/?p=1024</guid>
		<description><![CDATA[SSB is coming out soon so here&#8217;s a catch tune to get everyone excited!
Enjoy~

]]></description>
			<content:encoded><![CDATA[<p>SSB is coming out soon so here&#8217;s a catch tune to get everyone excited!<br />
Enjoy~</p>
<p><object width="425" height="344" data="http://www.youtube.com/v/TD-7WAqFlzo&amp;hl=en&amp;fs=1&amp;" type="application/x-shockwave-flash"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/TD-7WAqFlzo&amp;hl=en&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /></object></p>
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		<title>We’re on the Lookout for a Great Web Developer</title>
		<link>http://armorblog.com/2009/10/were-on-the-lookout-for-a-great-web-developer/</link>
		<comments>http://armorblog.com/2009/10/were-on-the-lookout-for-a-great-web-developer/#comments</comments>
		<pubDate>Fri, 30 Oct 2009 18:45:28 +0000</pubDate>
		<dc:creator>Larry</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<category><![CDATA[jobs]]></category>

		<guid isPermaLink="false">http://armorblog.com/2009/10/were-on-the-lookout-for-a-great-web-developer/</guid>
		<description><![CDATA[We are looking to add another web developer to our team.
You can check out the details here! http://jobs.37signals.com/jobs/5771
]]></description>
			<content:encoded><![CDATA[<p>We are looking to add another web developer to our team.</p>
<p>You can check out the details <a href="http://jobs.37signals.com/jobs/5771" onclick="javascript:pageTracker._trackPageview('a/jobs.37signals.com');">here</a>! <a href="http://jobs.37signals.com/jobs/5771" onclick="javascript:pageTracker._trackPageview('a/jobs.37signals.com');">http://jobs.37signals.com/jobs/5771</a></p>
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		<title>Getting Close to Halloween!</title>
		<link>http://armorblog.com/2009/10/getting-close-to-halloween/</link>
		<comments>http://armorblog.com/2009/10/getting-close-to-halloween/#comments</comments>
		<pubDate>Thu, 22 Oct 2009 16:30:36 +0000</pubDate>
		<dc:creator>John</dc:creator>
		
		<category><![CDATA[Game Development]]></category>

		<category><![CDATA[halloween]]></category>

		<guid isPermaLink="false">http://armorblog.com/?p=1017</guid>
		<description><![CDATA[
Joey and I are working on a couple of halloween games at the moment, and until then, we&#8217;re decorating our computers for the holiday to get into the spirit.  Even our coding is getting in the groove!

Also, if you&#8217;re on the website, check out the Halloween Armatars just posted (you have to be logged in).
If [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://armorblog.com/wp-content/uploads/2009/10/hallowe.jpg" onclick=""><img class="alignnone size-full wp-image-1018" title="hallowe" src="http://armorblog.com/wp-content/uploads/2009/10/hallowe.jpg" alt="hallowe" width="450" height="281" /></a></p>
<p>Joey and I are working on a couple of halloween games at the moment, and until then, we&#8217;re decorating our computers for the holiday to get into the spirit.  Even our coding is getting in the groove!</p>
<p><a href="http://armorblog.com/wp-content/uploads/2009/10/halloweenint.jpg" onclick=""><img class="alignnone size-full wp-image-1016" title="halloweenint" src="http://armorblog.com/wp-content/uploads/2009/10/halloweenint.jpg" alt="halloweenint" width="450" height="281" /></a></p>
<p>Also, if you&#8217;re on the website, check out the <a href="http://armorgames.com/account/armatars" onclick="javascript:pageTracker._trackPageview('a/armorgames.com');">Halloween Armatars</a> just posted (you have to be logged in).</p>
<p>If you are looking for some halloween games to play right now, check out our some of<a href="http://armorgames.com/tag/zombie/" onclick="javascript:pageTracker._trackPageview('a/armorgames.com');"> Zombie games</a>, we&#8217;ve got a lot of them!  Too many, perhaps.</p>
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		<title>This is the Only Interview</title>
		<link>http://armorblog.com/2009/10/this-is-the-only-interview/</link>
		<comments>http://armorblog.com/2009/10/this-is-the-only-interview/#comments</comments>
		<pubDate>Fri, 16 Oct 2009 17:45:26 +0000</pubDate>
		<dc:creator>Daniel</dc:creator>
		
		<category><![CDATA[Interviews]]></category>

		<category><![CDATA[flash games]]></category>

		<category><![CDATA[jmtb02]]></category>

		<guid isPermaLink="false">http://armorblog.com/?p=1003</guid>
		<description><![CDATA[
This week on the Armorblog we bring you the excitement and mystery behind the Man known as JMTB02!



Hi, could you first introduce yourself to those who don&#8217;t know you?
Of course, my name is John Cooney, I am Head of Game Development at Armor Games.  I&#8217;ve been producing games for the past few years and I&#8217;m [...]]]></description>
			<content:encoded><![CDATA[<div class="gmail_quote">
<div><strong>This week on the Armorblog we bring you the excitement and mystery behind the Man known as JMTB02!</strong></div>
<p><br /></p>
<div><img class="alignnone size-full wp-image-1007" title="Jmtb02" src="http://armorblog.com/wp-content/uploads/2009/10/myphoto.jpg" alt="Jmtb02" width="350" height="217" /></div>
<p><br /></p>
<div><strong>Hi, could you first introduce yourself to those who don&#8217;t know you?</strong></div>
<div>Of course, my name is John Cooney, I am Head of Game Development at Armor Games.  I&#8217;ve been producing games for the past few years and I&#8217;m the author of series such as Ball Revamped, Four Second series, Elephant games, Dark Cut series, etc.</div>
<div><strong><br />
</strong></div>
<div><strong>What led to your interest and involvement in Flash game development?</strong></div>
<div>Like any kid I loved video games, but moreso I loved the idea of challenging people.  Flash was accessible when I started thinking about game development so I sunk my teeth into it.  At the time I was actually interested in becoming an animator, I loved making animations in Flash and was thinking about continuing that into a future career.  But dabbling in a few games I realized that I wanted to go that direction instead.</div>
<div><strong><br />
</strong></div>
<div><strong>When did you begin working for Armor Games? </strong></div>
<div>I started working for Armor back in 2004-2005 when Armor sponsored <a href="http://armorgames.com/play/30/ball-revamped-3-andromeda" onclick="javascript:pageTracker._trackPageview('a/armorgames.com');">Ball Revamped 3</a>. <a href="http://armorgames.com/play/29/ball-revamped-metaphysik" onclick="javascript:pageTracker._trackPageview('a/armorgames.com');"> Ball Revamped</a> was my first popular game on the web and that was enough to get sponsorships for sequels.</div>
<div><strong><br />
</strong></div>
<div><strong>What were you doing prior to moving to Southern California? Was it difficult to move and begin working far from home?</strong></div>
<div>I was a college student at the University of California, Davis, working on my Bachelor of Arts in Technocultural Studies.  Once I graduated the &#8220;what next?&#8221; question popped up and it seemed obvious to continue doing game development.  Moving is always difficult, I was moving from Northern California which is 450 miles away.  It was a difficult move because I had to leave my then-girlfriend behind in Davis while she finished up her degree, but we managed to survive the long distance for the next few years and we&#8217;re now happily married!</div>
<div><strong><br />
</strong></div>
<div><strong>How do you like working for Armor Games? What is your favorite thing about it?</strong></div>
<div>I love working at Armor Games.  Easily the best part of working here is the casual attitude and supportive environment.  We&#8217;re not a stiff-backed company full of bureaucracy, we&#8217;re a small game company who loves making games and doing interesting things within Flash gaming.  And the snack food is good.</div>
<p><br /></p>
<div><strong>You have created many characters for your games. Which is your favorite?</strong></div>
<div>I&#8217;m really in love with my little <a href="http://armorgames.com/play/2893/achievement-unlocked" onclick="javascript:pageTracker._trackPageview('a/armorgames.com');">Blue Elephant</a>.  He&#8217;s so much fun to work with and being only a few pixels tall he hits easily into overhead compartments.</div>
<div><strong><br />
</strong></div>
<div><strong>Out of all the animals you could have chosen to launch, how did you decide on the Hedgehog?</strong></div>
<div>It was an internet argument, the best form of argument.  In an argument with Kongregate&#8217;s Director of Games, Greg supported the idea that Sugar Gliders (little flying creatures) were far superior to Hedgehogs.  His primary argument was that the flying ability of sugar gliders trumped any quality of hedgehog.  So I decided to make a hedgehog fly, and one better, made it a Flash game called <a href="http://armorgames.com/play/1760/hedgehog-launch" onclick="javascript:pageTracker._trackPageview('a/armorgames.com');">Hedgehog Launch</a>.</div>
<div><strong><br />
</strong></div>
<div><strong>Which game did you have the most fun working on? What made it such a great project?</strong></div>
<div><a href="http://armorgames.com/play/3785/llama-adventure" onclick="javascript:pageTracker._trackPageview('a/armorgames.com');">Llama Adventure</a>, easily.  It is a text-based adventure and it is goofy and fun.  I love writing and I had the opportunity to write nearly 25-30 pages for this game.  Not the most popular game by any means, but it was incredibly fun to make.</div>
<div><strong><br />
</strong></div>
<div><strong>Which of your games would you say has been the most successful so far? What do you think attributed to it&#8217;s success?</strong></div>
<div>Success is such a subjective topic, but in my case I would have to say that <a href="http://armorgames.com/play/2893/achievement-unlocked" onclick="javascript:pageTracker._trackPageview('a/armorgames.com');">Achievement Unlocked</a> was my most successful project.  On all levels it was fun to make and even more fun to see people play.  It by no means gained the most hits but I think it stirred the pot much more than my other projects.</div>
<div><strong><br />
</strong></div>
<div><strong>Do you have any games in the works or planned for the future?</strong></div>
<div>I am working on I Hate Traffic and Elephant Rave HD.  I Hate Traffic is a smash-em&#8217; up car game in line with <a href="http://armorgames.com/play/3515/i-love-traffic" onclick="javascript:pageTracker._trackPageview('a/armorgames.com');">I Love Traffic</a>, and Elephant Rave HD is a pet project to get the original up to full-size.</div>
<div><strong><br />
</strong></div>
<div><strong>Currently, what is your favorite console game? Favorite Flash game? Favorite board game? When was the last time you played a board game?</strong></div>
<div>Favorite console game is easily Super Mario Bros 2.  See any of my <a href="http://armorblog.com/2008/03/the-best-video-game-ever-made-period/" onclick="">previous</a> <a href="http://jmtb02.com/2009/02/14/ogtdst-super-mario-bros-2/" onclick="javascript:pageTracker._trackPageview('a/jmtb02.com');">rants</a> for that subject.   My favorite Flash game is currently is a toss-up between a few,<a href="http://armorgames.com/play/1128/desktop-tower-defense-15" onclick="javascript:pageTracker._trackPageview('a/armorgames.com');"> Desktop Tower Defense</a>, <a href="http://armorgames.com/play/119/transmigration" onclick="javascript:pageTracker._trackPageview('a/armorgames.com');">Transmigration</a>, and a few others.  Board game?  I love Settlers of Catan and Scrabble, I played Scrabble just earlier this week!</div>
<div><strong><br />
</strong></div>
<div><strong>When you are not developing Flash games, what are some things you like to do for fun?</strong></div>
<div>I love photography and have been doing that for over a year now.  It&#8217;s fun to get out and do some hiking and photography together to get exercise and creativity flowing.  I also love running and biking, especially when working towards events.  Otherwise I&#8217;m a pretty big gamer and enjoy watching ice hockey as well.</div>
<div><strong><br />
</strong></div>
<div><strong>You go by the name Jmtb02. Is that cryptic code or does it have a hidden meaning? </strong></div>
<div>Not really, it stands for John MounTain Bike 2002.   When I was younger I made a screen name in 2002 for my hobby at the time, and it sort of stuck once I started using it as my login on various Flash sites.  I used to keep it secret to keep people guessing.</div>
<div><strong><br />
</strong></div>
<div><strong>Throughout your most recent games you&#8217;ve hidden random numbers. Are we ever going to find out what those mean?</strong></div>
<div><strong><span style="font-weight: normal;">What hidden numbers ;)?</span></strong></div>
<div><strong><span style="font-weight: normal;"><br />
</span></strong></div>
</div>
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		<title>I Hate Traffic Early Production</title>
		<link>http://armorblog.com/2009/10/i-hate-traffic-early-production/</link>
		<comments>http://armorblog.com/2009/10/i-hate-traffic-early-production/#comments</comments>
		<pubDate>Thu, 15 Oct 2009 17:05:53 +0000</pubDate>
		<dc:creator>John</dc:creator>
		
		<category><![CDATA[Game Development]]></category>

		<category><![CDATA[i hate traffic]]></category>

		<guid isPermaLink="false">http://armorblog.com/?p=999</guid>
		<description><![CDATA[Hi everyone!  I&#8217;m deep in midst of my next game, I Hate Traffic.  If you haven&#8217;t gathered, I Hate Traffic is a game based on the earlier Flash game I Love Traffic, a game about cars.  In the latest offering of traffic games, it&#8217;s time to smash things up.

Think of it as the aggressive younger [...]]]></description>
			<content:encoded><![CDATA[<p>Hi everyone!  I&#8217;m deep in midst of my next game, I Hate Traffic.  If you haven&#8217;t gathered, I Hate Traffic is a game based on the earlier Flash game <a href="http://armorgames.com/play/3515/i-love-traffic" onclick="javascript:pageTracker._trackPageview('a/armorgames.com');">I Love Traffic</a>, a game about cars.  In the latest offering of traffic games, it&#8217;s time to smash things up.</p>
<p><a href="http://armorblog.com/wp-content/uploads/2009/10/ihatetraff.jpg" onclick=""><img class="alignnone size-full wp-image-1001" title="ihatetraff" src="http://armorblog.com/wp-content/uploads/2009/10/ihatetraff.jpg" alt="ihatetraff" width="450" height="137" /></a></p>
<p>Think of it as the aggressive younger brother with hormones raging.  I Love Traffic was about safely guiding traffic, but this incarnation will be all about causing damage.  The ying and yang of traffic direction, perhaps.  If you have ever played that Burnout 3 (PS2) crash mode you&#8217;ll know where I&#8217;m coming from on this one.</p>
<p><a href="http://armorblog.com/wp-content/uploads/2009/10/levedi.jpg" onclick=""><img class="alignnone size-full wp-image-1000" title="levedi" src="http://armorblog.com/wp-content/uploads/2009/10/levedi.jpg" alt="levedi" width="450" height="450" /></a></p>
<p>One new feature of this game is the ability to share your own challenges with others and make your own crash environments.  While the game is fairly early into production the editor is already underway.   Here&#8217;s a glimpse at the oh-so-early level editor.</p>
<p>More updates to follow, but I feel like sharing this game production because I am in the midst of trying new things and I would love to share my programming triumphs and struggles with the world.</p>
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